tryvek:

onu-metru-archives:

Here’s another one of my favorite Rahi: The Phase Dragon. Native primarly to Le-Metru, it’s not a Rahi you’ll see much of anywhere else. They reside primarily near the test tracks, where they engage in their favorite activity: racing.

Phase Dragons are obsessed with speed. They’ll charge at anything smaller than them just to get them to start running. They aren’t aggressive or dangerous, just a little on the dull side.

They possess an uncanny ability to ‘phase’ through solid objects, a useful skill, considering the cluttered nature of the test track. They make proficient use of it when running at high speeds to avoid collision. They also have the ability to breathe non-elemental fire. 

Their diet consists of small Rahi, usually rodents, and none have ever been recorded to actually attack Matoran, beyond attempting to make them run. If such a thing should evver happen to you, I suggest you satisfy its need for speed for a while, and then go back to what you were doing before.

can this be my best friend please

Well, you’re free to try!

Here’s another one of my favorite Rahi: The Phase Dragon. Native primarly to Le-Metru, it’s not a Rahi you’ll see much of anywhere else. They reside primarily near the test tracks, where they engage in their favorite activity: racing.

Phase Dragons are obsessed with speed. They’ll charge at anything smaller than them just to get them to start running. They aren’t aggressive or dangerous, just a little on the dull side.

They possess an uncanny ability to ‘phase’ through solid objects, a useful skill, considering the cluttered nature of the test track. They make proficient use of it when running at high speeds to avoid collision. They also have the ability to breathe non-elemental fire. 

Their diet consists of small Rahi, usually rodents, and none have ever been recorded to actually attack Matoran, beyond attempting to make them run. If such a thing should evver happen to you, I suggest you satisfy its need for speed for a while, and then go back to what you were doing before.

Badges of Office are colloquially referred to as “Turaga Staffs”. These are tools that a Turaga finds either transformed or appeared with them when they undergo the change from Toa to Turaga. What they are usually depends on what the Toa have with them when they transform. This is usually a Toa Tool, like the one Turaga Dume used before, which became his scepter. In other cases, it may be a tool the Turaga happened to have on them, such as a hammer, or a drill, or maybe even a Disk Launcher. 

In other cases, when the Toa does not have any viable tool during his or her transformation, a Badge of Office will emerge during the transformation, usually into something reflecting their past as a Matoran, rather than as a Toa. 

The archives also house records of various languages found throughout the universe. This big one here is Matoran, but with a differently designed alphabet, which is used prominently on the Southern continent. 

The Matoran language has been known to evolve over time, and now and then, excavation and mining projects have unearthed records of older dialects, some so different and ancient that they no longer resemble our current language at all! 

As of now, we have records of 2,409 unearthed tablets or other surfaces containing other languages, on which a total of 27 different dialects have been found. Efforts on translating these, and more information on the subject, can be found in Ga-Metru schools. 

In addition to Matoran languages, the Skakdi of the island of Zakaz, and the Zyglak have their own languages, neither of which has an alphabet. Zakazian is recorded in pictographs, generally drawn in blood or something red. Skakdi, you know? Zyglish is an entirely spoken language and has no written or drawn form. Few have made any attempt at learning it.

Fortunately, pretty much everyone else speaks in Matoran (other than the secretive types, like the Nynrah Ghosts, who tend to use codes), which makes communication with almost every location an easy business.

Goodness, can you even imagine a world in which people speak 50 different languages?

Rahski are strange creatures plentiful throughout our universe. They are not exactly considered Rahi, and have been known to make up large portions of the great armies of the Makuta. 
The Rahkshi themselves are, similar to Bohrok, empty shells that cannot truly live by themselves. Unlike Bohrok, however, these possess organic material and do have a semblance of of life without a Kraata within them, although in a vegetative state.
43 different varieties of Kraata and Rahkshi exist, and a Rahkshi armor requires a Kraata with colors matching its armor in order to function, with the exception of pure purple Kraata, which are the most powerful (and sometimes most dangerous), which can function in any Rahkshi shell.
Each of the 42 varieties of Kraata come in 7 stages, each varying in its power and intelligence level, almost like sentient Kanoka. Its powers and intelligence are exhibited by the Rahkshi it inhabits, as well, given that it is the Kraata that controls the armor.
Interestingly, Muaka have developed what appears to be a taste for Rahkshi and Kraata, and will go out of their ways to hunt them if one is nearby. They are the only known predator of Rahkshi.
No attack on Matoran by Rahkshi has been documented as of yet, so I don’t have any safety tips for these. They spend most of their time on other islands, or deep in the Archives, though, so I don’t know why anyone here would need them.
Rahski are strange creatures plentiful throughout our universe. They are not exactly considered Rahi, and have been known to make up large portions of the great armies of the Makuta. 
The Rahkshi themselves are, similar to Bohrok, empty shells that cannot truly live by themselves. Unlike Bohrok, however, these possess organic material and do have a semblance of of life without a Kraata within them, although in a vegetative state.
43 different varieties of Kraata and Rahkshi exist, and a Rahkshi armor requires a Kraata with colors matching its armor in order to function, with the exception of pure purple Kraata, which are the most powerful (and sometimes most dangerous), which can function in any Rahkshi shell.
Each of the 42 varieties of Kraata come in 7 stages, each varying in its power and intelligence level, almost like sentient Kanoka. Its powers and intelligence are exhibited by the Rahkshi it inhabits, as well, given that it is the Kraata that controls the armor.
Interestingly, Muaka have developed what appears to be a taste for Rahkshi and Kraata, and will go out of their ways to hunt them if one is nearby. They are the only known predator of Rahkshi.
No attack on Matoran by Rahkshi has been documented as of yet, so I don’t have any safety tips for these. They spend most of their time on other islands, or deep in the Archives, though, so I don’t know why anyone here would need them.
Rahski are strange creatures plentiful throughout our universe. They are not exactly considered Rahi, and have been known to make up large portions of the great armies of the Makuta. 
The Rahkshi themselves are, similar to Bohrok, empty shells that cannot truly live by themselves. Unlike Bohrok, however, these possess organic material and do have a semblance of of life without a Kraata within them, although in a vegetative state.
43 different varieties of Kraata and Rahkshi exist, and a Rahkshi armor requires a Kraata with colors matching its armor in order to function, with the exception of pure purple Kraata, which are the most powerful (and sometimes most dangerous), which can function in any Rahkshi shell.
Each of the 42 varieties of Kraata come in 7 stages, each varying in its power and intelligence level, almost like sentient Kanoka. Its powers and intelligence are exhibited by the Rahkshi it inhabits, as well, given that it is the Kraata that controls the armor.
Interestingly, Muaka have developed what appears to be a taste for Rahkshi and Kraata, and will go out of their ways to hunt them if one is nearby. They are the only known predator of Rahkshi.
No attack on Matoran by Rahkshi has been documented as of yet, so I don’t have any safety tips for these. They spend most of their time on other islands, or deep in the Archives, though, so I don’t know why anyone here would need them.
Rahski are strange creatures plentiful throughout our universe. They are not exactly considered Rahi, and have been known to make up large portions of the great armies of the Makuta. 
The Rahkshi themselves are, similar to Bohrok, empty shells that cannot truly live by themselves. Unlike Bohrok, however, these possess organic material and do have a semblance of of life without a Kraata within them, although in a vegetative state.
43 different varieties of Kraata and Rahkshi exist, and a Rahkshi armor requires a Kraata with colors matching its armor in order to function, with the exception of pure purple Kraata, which are the most powerful (and sometimes most dangerous), which can function in any Rahkshi shell.
Each of the 42 varieties of Kraata come in 7 stages, each varying in its power and intelligence level, almost like sentient Kanoka. Its powers and intelligence are exhibited by the Rahkshi it inhabits, as well, given that it is the Kraata that controls the armor.
Interestingly, Muaka have developed what appears to be a taste for Rahkshi and Kraata, and will go out of their ways to hunt them if one is nearby. They are the only known predator of Rahkshi.
No attack on Matoran by Rahkshi has been documented as of yet, so I don’t have any safety tips for these. They spend most of their time on other islands, or deep in the Archives, though, so I don’t know why anyone here would need them.

Rahski are strange creatures plentiful throughout our universe. They are not exactly considered Rahi, and have been known to make up large portions of the great armies of the Makuta. 

The Rahkshi themselves are, similar to Bohrok, empty shells that cannot truly live by themselves. Unlike Bohrok, however, these possess organic material and do have a semblance of of life without a Kraata within them, although in a vegetative state.

43 different varieties of Kraata and Rahkshi exist, and a Rahkshi armor requires a Kraata with colors matching its armor in order to function, with the exception of pure purple Kraata, which are the most powerful (and sometimes most dangerous), which can function in any Rahkshi shell.

Each of the 42 varieties of Kraata come in 7 stages, each varying in its power and intelligence level, almost like sentient Kanoka. Its powers and intelligence are exhibited by the Rahkshi it inhabits, as well, given that it is the Kraata that controls the armor.

Interestingly, Muaka have developed what appears to be a taste for Rahkshi and Kraata, and will go out of their ways to hunt them if one is nearby. They are the only known predator of Rahkshi.

No attack on Matoran by Rahkshi has been documented as of yet, so I don’t have any safety tips for these. They spend most of their time on other islands, or deep in the Archives, though, so I don’t know why anyone here would need them.

Spirit Stars are celestial bodies that appear around the time a new Toa is created.

The appearing of a Star can vary in its process. Heavily prophesied Toa’s Stars may appear before they complete their transformation. Most Toa’s stars appear as soon as they complete their transformation. Some, for reasons unknown, ‘wait’ until their Toa has completed a task (varying from something as simple as going to a specific location, to anything as complicated as defeating a major evil threat) before appearing.

When a Toa dies or becomes a Turaga, the star will be… destroyed, so to speak. As before, a heavily phophesied death or transformations (generally heroic ones) can cause the star to go out ahead of time. Otherwise, they go out instantly.

However, if a Turaga has passed on his Toa Energy, the star may linger in the sky whether he dies or becomes a Turaga. If it’s one of the cases in which a Toa has to achieve something in order to gain a Spirit Star, the star will stay for the Turaga, and then split into more, corresponding to however many Toa benefited from the Toa Energies. If it’s an instant case, then it does so right away.

Spirit stars, when static, appear simply white, but when in motion, leave a tail of one color of the Toa it corresponds to. The example pictured above corresponds to the Spirit Stars of six Toa: Ice, Fire, Stone, Air, Water and Earth. 

Spirit Stars will move in the sky depending on the location of the Toa it corresponds to. Say a Toa moves to Po-Metru from Ta, the Spirit Star will follow its course.

cabooceratops asked:

Concerning Rahi like the Frost Beetle who possess a Matoran-level intelligence, how do you feel about locking up fellow sentients in stasis? Are there any Matoran who object to this, and would you lock up a Steltian or a Vortixx in the same manner if they were "dangerous"?

Yes, there have been many petitions made in the past against the containment of Frost Beetles, although none have gone through. I, personally, sided with the winning argument, that Frost Beetles are intelligent in the way of problem-solving and learning ability, but that they have not achieved actual sentience. They are still a menace and behave like Rahi, all the same.

As for a Steltian or Vortixx, on the other hand, the solution would be banishment or temporary imprisonment. 

Kirikori-Nui (lit. Great Locust) are large insectoid Rahi. Their interactions with the city have been simple, yet mysterious. I am sure none of us can forget the countless times the sky has been darkened by these Rahi.

Every ten or so years, the sky will grow black as thousands, if not millions of these Rahi cloud the sky, blotting out the twin suns. They remain for no longer than a day (unless captured by the archivists), devouring all vegetation in sight, before vanishing into the distance.

Nobody knows where they come from and where they go, but we can assume they come to Metru Nui to feed once they have stripped another location or locations bare.

Thanks to our studies, we have learned much on their anatomy. They consume such massive quantities of food in order to power their wings to let them make their next journey. Females give birth to two, or rarely three, eggs during their lifespan, likely an adaptation to prevent their numbers from becoming too vast. (As if they weren’t already.)

They are generally peaceful Rahi, though voracious eaters. You had better not be dressed up as a bush when they come ringing in! (Their sounds like the pealing of small bells.) They only attack when threatened, though they make an admirable defense. Fire and chain lightning are the most effective ways of dealing with them in large numbers, although they seem to have an aversion to smoke.

My advice for dealing with these is to stay indoors and well away from any visible vegetation.

Kuma-Nui are, as the name implies, massive rats. Actually, ‘massive’ might not do it justice. These things are simply enormous. Even bigger than Kane-Ra. Needless to say, it’s the largest species of rodent that the Archives contains records of.
Here is one Rahi I expect most of you not to have encountered in the past. They dwell exclusively in the Fikou Web, the network of tunnels beneath the archives that haunts the nightmares of every Archivist, especially in the sections beneath Ta and Ko-Metru. When you take that into consideration, the size of this beast makes sense. What would look at this beast and think “lunch”?
Kuma-Nui use their brute strength and sharp claws and teeth for survival, fighting off threats and tearing apart prey. They are omnivorous, subsisting both on the prey they catch and kill, and on what meager plant life could possibly grown down there. They are not territorial, and would rather shy away from an opponent defending its territory than fight. 
Kuma-Nui very, very rarely come to the surface. Their eyes are sensitive to light, due to their preferred habitat, and the surface is so far from its normal habitat that it had no reason to be anywhere close in the first place. Unless it’s being shipped to another section of the archives, I suppose. 
In the rare event that one is loosed on the surface, the Vahki dispatch of it mercilessly. They are a threat, and we have enough specimens in the Archives to perform adequate research on them.
My first advice on dealing with these is to stay away from the Fikou Web. Second, if you must go there, bring Vahki with you. Or at least a disk launcher with a Weakness or Shrinking disk. Lastly, bring lightstones. Its aversion to light may lead it to decide you aren’t worth eating.
Kuma-Nui are, as the name implies, massive rats. Actually, ‘massive’ might not do it justice. These things are simply enormous. Even bigger than Kane-Ra. Needless to say, it’s the largest species of rodent that the Archives contains records of.
Here is one Rahi I expect most of you not to have encountered in the past. They dwell exclusively in the Fikou Web, the network of tunnels beneath the archives that haunts the nightmares of every Archivist, especially in the sections beneath Ta and Ko-Metru. When you take that into consideration, the size of this beast makes sense. What would look at this beast and think “lunch”?
Kuma-Nui use their brute strength and sharp claws and teeth for survival, fighting off threats and tearing apart prey. They are omnivorous, subsisting both on the prey they catch and kill, and on what meager plant life could possibly grown down there. They are not territorial, and would rather shy away from an opponent defending its territory than fight. 
Kuma-Nui very, very rarely come to the surface. Their eyes are sensitive to light, due to their preferred habitat, and the surface is so far from its normal habitat that it had no reason to be anywhere close in the first place. Unless it’s being shipped to another section of the archives, I suppose. 
In the rare event that one is loosed on the surface, the Vahki dispatch of it mercilessly. They are a threat, and we have enough specimens in the Archives to perform adequate research on them.
My first advice on dealing with these is to stay away from the Fikou Web. Second, if you must go there, bring Vahki with you. Or at least a disk launcher with a Weakness or Shrinking disk. Lastly, bring lightstones. Its aversion to light may lead it to decide you aren’t worth eating.

Kuma-Nui are, as the name implies, massive rats. Actually, ‘massive’ might not do it justice. These things are simply enormous. Even bigger than Kane-Ra. Needless to say, it’s the largest species of rodent that the Archives contains records of.

Here is one Rahi I expect most of you not to have encountered in the past. They dwell exclusively in the Fikou Web, the network of tunnels beneath the archives that haunts the nightmares of every Archivist, especially in the sections beneath Ta and Ko-Metru. When you take that into consideration, the size of this beast makes sense. What would look at this beast and think “lunch”?

Kuma-Nui use their brute strength and sharp claws and teeth for survival, fighting off threats and tearing apart prey. They are omnivorous, subsisting both on the prey they catch and kill, and on what meager plant life could possibly grown down there. They are not territorial, and would rather shy away from an opponent defending its territory than fight. 

Kuma-Nui very, very rarely come to the surface. Their eyes are sensitive to light, due to their preferred habitat, and the surface is so far from its normal habitat that it had no reason to be anywhere close in the first place. Unless it’s being shipped to another section of the archives, I suppose. 

In the rare event that one is loosed on the surface, the Vahki dispatch of it mercilessly. They are a threat, and we have enough specimens in the Archives to perform adequate research on them.

My first advice on dealing with these is to stay away from the Fikou Web. Second, if you must go there, bring Vahki with you. Or at least a disk launcher with a Weakness or Shrinking disk. Lastly, bring lightstones. Its aversion to light may lead it to decide you aren’t worth eating.

Hoto are bugs native to Ta-Metru. While docile, they are dangerous due to the extreme heat their bodies produce. They are capable of burrowing through earth, rock and structures by melting their way through them, and often are the culprits of potentially dangerous structural damage, particularly when in large numbers.
They are considered pests by virtually all residents of Metru Nui, and are either put in stasis or killed when the get out of hand.
They feed off of smaller organisms, other than plants, which wither and sometimes catch fire when they get too close. Large conglomerations of Hoto tend to attract the unwanted attention of Kofo-Jaga, which can further complicate the situation, so Vahki are regularly deployed to disperse them.
When faced by a Hoto bug, my best advice is to leave it be.

Volo Lutu Launchers

Volo Lutu Launchers are a tool frequently used in Le-Metru, and occasionally in others. The launcher fires a single projectile, which will fix itself to a solid object, whether anchored, loose, living or dead. A second press of its trigger will send the launcher - and by proxy, the user - sailing towards whatever it grappled onto. Alternatively, if it grapples onto something loose and light enough, the object will be carried towards the launcher instead.

The projectile is connected to the launcher either magnetically or via a cable, depending on the model. By my experience, cables are more reliable. It is frequently employed to get around Le-Metru around areas in which chutes either do not run or are broken, or to get objects from one side of a gap to another. Chutes are generally more reliable, however.

And then there are those crazy Matoran that go around using them to swing around just for the fun of it. I won’t deny it looks fun, but I wouldn’t put my life on the line for the sake of fun!

The Kanohi Dragon. Few who have ever encountered it could forget such an incredible and terrifying creature.

It first came to Metru Nui at the dawn of time, when the city was much sparser. It dwelt in the heat of Ta-Metru, sleeping for weeks, then awakening one day to wreak destruction and feed, before returning to its rest once more. The Dragon was stopped, after years of terror, by a group of Toa, and sealed beneath the Silver Sea, where it remained for a longer time than anyone cares to remember.

Then, not long ago, during the Dark Hunter war, it was freed from its prison. It emerged within Onu-Metru, and rampaged to Ta-Metru, where it regained its strength in the Great Furnace. Toa were summoned from other islands, to fight off the beast. The fight lasted an entire month. Finally, with the help of four Toa of Ice, the Dragon was subdued, and shipped to another land, where it would be kept safe. Still, I wonder sometimes if leaving it in the hands of Vortixx was really the best idea. The things they could do with such a creature…

Like everyone that witnessed its rise from the depths, I have never forgotten it. I was one of the lucky ones what witnessed its first emergence and survived. The heat and power it radiated as it flew by, ton upon ton of metal and muscle, gleaming scaled armor, ashes clinging to its hide… I can safely say I have never seen anything quite so spectacular. 

The Kanohi Dragon’s origins are unknown, and it is a matter of speculation as to whether or not there are more of its kind elsewhere. It has a long, powerful body, that radiates heat and melts or burns anything that comes in contact with it.

It is capable of flight, although we are unsure how. It can also fire blasts of flame from its jaws. Nowhere does its body glow hotter than the tip of its tail, which could melt through a tower of protosteel like butter (and has done so in the past). Its hide is decorated with Kanohi-shaped scales. The reason for these scales is a mystery.

I wish we had more pictures and diagrams of it, but this is the best we have, as it was a highly chaotic time when it appeared. A part of me wants it to return somehow, so that we could study it in more detail. But then, understanding its workings might take from its mystery.

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